Races of the World
The world of I Reincarnated as a Goblin is inhabited by numerous intelligent races distributed across different continents.
Some races share broader classifications, while others possess unique origins, physiology, abilities, and relationships with Mana, Aura, and other supernatural forces.
Devilhumans
Devilhumans are an extraordinarily diverse group of intelligent races primarily associated with the continent of Halvmen. Their biology, societies, natural characteristics, and Racial Abilities vary enormously between species.
Goblin
A small green-skinned Devilhuman race and the race into which César was reincarnated.
Pigman
A pig-like intelligent race found throughout Halvmen.
Gnoll
A bestial race with powerful bodies, keen senses, and strong pack-based communities.
Gnome
A small intelligent race renowned for craftsmanship, forging, and valuable technical knowledge.
Minotaur
A physically formidable bovine humanoid race.
Murloc
An aquatic race capable of living around rivers and other wet environments.
Adaro
An aquatic race particularly dangerous in water and strongly adapted to river environments.
Lepidan
A butterfly-like race with exceptional knowledge of plants and natural talent for their care.
Harpy
A powerful flying race that once dominated the low-Mana forest region near Halvmen's river border.
Akaloi
A highly intelligent tentacled race with exceptional Mana perception and strong control over humid terrain.
Skeletal Slime
An unusual slime race whose reproduction and development are closely connected to mineral deposits and metals.
Karkínicas
A powerful Devilhuman race inhabiting Halvmen.
Aracne
A highly successful subterranean race that dominates vast portions of Halvmen's underground regions.
Tentálicis
A tentacled race capable of draining Mana through direct contact and using stolen Mana to regenerate its tentacles.
Centaur
A swift race of archers known for herbal brews and an ability that temporarily doubles their speed.
Cervitau
A forest race with exceptional senses, mobility, enhanced herbal brews, and a mystical connection with woodland animals.
Satyr
A highly agile mountain race famous for music, magical resistance, and hypnotic sound abilities.
Diablillo
A cave-dwelling red-skinned race with strong family customs and a rare Fury Racial Ability.
Lizardman
A resilient reptilian race adapted to wetlands, underwater combat, darkness, and spear fighting.
Lamia
A serpentine race known for physical strength, advanced poisons, and mental abilities.
Gorgon
A serpentine race whose venomous snake hair and Petrifying Gaze make them dangerous opponents.
Gripkanos
An amphibious race with poisonous skin, exceptional swamp mobility, and the ability to transform surrounding water into a poisonous field.
Kobold
A subterranean race with extraordinary senses, excavation instincts, and exceptional mining ability.
Osber
A massive close-combat race capable of acoustically isolating areas through its Silence Field.
Triciclope
A three-eyed race capable of perceiving Mana and Aura, seeing through illusions, and rapidly learning observed techniques.
Cyclops
A one-eyed race possessing absolute mental immunity and the ability to launch concentrated energy rays.
Cuadrumanos
A four-armed warrior race possessing tremendous strength, natural durability, and powerful sonic shockwaves.
Gargoyle
A nocturnal flying race capable of assuming an extraordinarily durable Stone Form.
Manticora
A mountain-dwelling flying race capable of launching venomous tail spines as ranged projectiles.
Red Apex
A physically formidable race possessing tremendous strength, exceptional jumping ability, and teleportation.
Troll
A massive mountain race feared for its overwhelming strength and extraordinary regenerative abilities.
Orc
A powerful warrior race whose Orcish Fury temporarily enhances offensive power, intellect, and healing.
Ogre
A naturally powerful warrior race with immense strength, durable bodies, and fire-based attacks.
Abeeje
A matriarchal flying race known for healing honey, venomous stingers, and powerful sonic attacks.
Demihumans
Demihumans encompass several ancient and supernatural humanoid races. They are distinct from both Devilhumans and Semihumans.
Elf
One of the ancient races associated with the Sacred Continent.
Dark Elf
An ancient Demihuman race whose surviving population eventually reached Halvmen.
Lycanthrope
A Demihuman race capable of assuming powerful wolf-like forms.
Dwarf
One of the ancient races of the Sacred Continent.
Giant
An ancient race renowned for its enormous physical size.
Vampire
One of the ancient races associated with the Sacred Continent.
Dryad
An ancient race with an important role in the history of the divine barriers.
Semihumans
Semihumans possess an overwhelmingly human appearance, with animal ears and a corresponding animal tail as their primary animal characteristics.
They should not be confused with Beastkin, whose anatomy displays much stronger animal characteristics.
Beastkin
Beastkin possess considerably more pronounced animal anatomy than Semihumans.
Their populations are primarily associated with the continent of Furex.
Other Races
Human
One of the dominant intelligent races of Muxuu.
Bararo
A physically resilient race native to Muxuu and associated with the Blood element of Mana.
Half-Elf
A mixed race descended from Humans and Elves.
Semi-Giant
A mixed race descended from Humans and Giants.
Astal
A reddish-skinned race of Humel associated with Anti-Mana.
Demon
Descendants of Devils and mortal inhabitants, now associated primarily with the Demonic Continent.