World

I Reincarnated as a Goblin Wiki

Overview

The world of I Reincarnated as a Goblin is divided into eight major continents, each with its own races, history, cultures, supernatural conditions, and conflicts.

These continents are not freely connected. Powerful Divine Barriers separate them from one another, making ordinary travel between continents impossible.

Because of this isolation, civilizations developed separately for long periods of time, producing dramatically different societies and racial distributions across the world.

The Eight Continents

Divine Barriers

The continents are separated by supernatural barriers established by divine forces.

These barriers prevent ordinary beings from simply traveling from one continent to another.

As a result, many civilizations spent centuries or longer with little or no direct contact with the populations beyond their own continent.

This isolation explains why different continents developed distinct racial majorities, cultures, technologies, combat traditions, and interpretations of ancient history.

Crossing the Barriers

Although the Divine Barriers normally prevent intercontinental travel, history records rare exceptions.

The most important known examples involve ancient Barrier-Crossing Artifacts.

These artifacts allowed certain populations to cross barriers that would otherwise have been impossible to pass.

Their existence became directly connected to several major migrations and conflicts throughout world history.

Known Historical Migrations

Several races did not remain permanently confined to the continents associated with their earliest known history.

These movements had major consequences for the racial and political history of multiple continents.

Continental Isolation

The Divine Barriers did more than restrict physical movement.

They also caused information to become fragmented. Knowledge of distant races, civilizations, and historical events often survived only as incomplete stories, myths, religious traditions, or distorted legends.

As a result, the same ancient event may be remembered very differently depending on the continent where the story is told.

Continents and Major Populations

Continent Major Known Populations
Halvmen Devilhumans, Dark Elf refugees, Lycanthrope refugees
Muxuu Humans, Bararos
Lamtx Semihumans
Furex Beastkin
Humel Astals, Semi-Giants
Sacred Continent Elves, Giants, Dwarves, Vampires, Dryads, and other ancient Demihuman races
Demonic Continent Demons and their clans
Disc Half-Elves and other intelligent populations

World Navigation